Categories
Design UX

GoodUI.org

I ran into this excellent site today.

GoodUI.org – 17 quick tips on how to be a better UI Designer. I noticed that a lot of these tips cross over into “content strategy”. Check it out, it’s a fun and easy read.

A Good User Interface has high conversion rates and is easy to use. In other words, it’s nice to both the business side as well as the people using it. Here is a running list of practical ideas to try out.

Categories
Articles Design Events

NOTES: Future Insight Live – Monday Work Session

Interaction Design – Beyond the Wireframe

Interaction designers should be involved in all parts of “The Process” but typically only get used in the “Design” phase.

Mind Blowing moment #1: “The  Interface isn’t the solution!!”

Major step that is ALWAYS missing in design. NO STRATEGY behind the WHY of the site. Jumping to the interface isn’t the right solution. We don’t solve the problem without synthesizing or strategizing the solution.  This creates too many revision, no respect for IxD, and makes the designer crazy.

So how do we fix this problem of not thinking enough before jumping to an interface????

Things to think about:

  • Who am I working with?
  • Who can help me solve the problem?
  • What is the problem?
  • Who am I solving for?
  • What is information/content that I’m working with?
  • Modeling the solution (sans interface)
  • Getting the team on board <<< YIPES
  • What is the information priority?

———————-BREAK TIME—————————

Categories
Agencies Design Strategy

Confessions of a Big-Agency Top Digital Exec | Digiday

I read an article this morning and it’s one of the most depressing things I’ve read in a while. It’s depressing only because it’s so true. The last question/answer is the one that has been sticking with me the most:

If you were to start an agency from scratch, what would it look like?

You have to work out why you are doing what you do. If you want to make money, then there are two ways. Go to a big agency and just wait it out. Play by the rules, don’t try to change too much, but make the appearance that you are changing. Don’t fight for any real change or interesting work but enough not to get fired. But you probably have five years of that left. If you are lucky.

I find it amazing that we’re still 5 years out from agencies and their clients understanding digital. I thought we were 5 years out 9 years ago. Sigh.

Every now and then I see a glimmer of hope that things are progressing, but that usually gets quickly extinguished by something stupid like politics or ideas from a traditional creative POV that just reeks of “so 2004”.

I highly recommend reading this article. It’s excellent.

via Confessions of a Big-Agency Top Digital Exec | Digiday.

Categories
Design Mobile

Sharp begins production of 1080p display for smartphones: 443 ppi crammed into a 5-inch LCD

The company has announced its LCD panel type 5 — a 5-inch full HD (1,920 x 1,080) display packing a Retina-busting 443 ppi (just trumping LG’s similar 440 ppi LCD). An outcome of its layer-reducing CG-Silicon technology, the smartphone-targeted screen goes into full-scale production this month and will be shown off at CEATEC Japan this very week. 

My question is, what does this mean for how we design sites and apps? Will this force us even more to think about design as a CSS based design. Will it crush battery life? Will data loads be more insane than some already are?

My first take on this is just that. As designers we’ll need to consider the design to be as close to 100% CSS based as possible. Where it can’t be, then .svg would be the next answer. Make it so that the ONLY true “images” that get downloaded to a site are photographs. Yet another challenge in the ever changing world of web design.

Read more here:

Sharp begins production of 1080p display for smartphones: 443 ppi crammed into a 5-inch LCD — Engadget.

 

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Design Tech/Gadgets

Innovation By Design | Co.Design: business + innovation + design

I typically think awards are lame and prove nothing (it’s about the numbers more than the awards) but there is still some great design work in this article, and it’s not all interactive work.

I find searching for different types of creative innovation helps inspire me. Much like taking a walk clears your head.

Check it out: Innovation By Design | Co.Design: business + innovation + design.

There is a specific section for Interactive work also.

 

Categories
Design

The Story of Send

At my latest place o’work I keep hearing this notion that we always “have to tell a story” with our web/interactive site designs. I personally don’t agree that all sites need to tell a story, because there isn’t always a story to tell and forcing a story will be very obvious to the user.

That being said, I ran into this “story” put together by Google. It tells the story of an email, and how that email gets to you after someone hits send.

The appropriately named “The Story of Send” is a great way to explain to people what happens when a user hits send in their email.

Not only is the story compelling and worth telling, the way the designers put the story together is unique, ellegant and well thought out.

THIS is an appropriate use of the “have to tell a story” montra and it works.

 

 

Categories
Agencies Design

Great article about the differences in Traditional and Interactive Creative

An ongoing theme/struggle that I find in my day to day work life is the notion that traditional creatives can do interactive creative with the flip of a switch or by watching a few presentations. Obviously from some of my previous posts I do not agree with this “idea” and from my experience none of my colleagues in this field do either.

I found an article this morning that, yet again, argues this point. I will admit from time to time I need to read what others are going through because it makes me feel like this issue is everywhere and not just in my little world. It seems that every day the gap between the two disciplines widens. Case in point, this article we can start to think about yet another complexity about interactive creative that traditional creatives just don’t seem to be able to get there heads around. Adaptivity and responsiveness.

Here is an excerpt from the post:

With traditional designers, the focus is generally about the visual qualities of a design. All too often, traditional designers forget the underlying objective of the website: to convert sales and generate leads. A responsive website consists of clean design that directs users to do something. Websites are merely a company’s marketing “real estate.” They account for a substantial component of lead generation, sales and the cultivation of new business opportunities.

Success in designing sites for adaptability comes from understanding how the user behaves. In my opinion, a design that can be adapted or changed due to user behaviors is the best approach. It is how I approach every site design. User behavior involves meaningful activity; it necessarily involves interpretation and awareness. In most cases when people land on a site, they’re arriving with a specific task in mind. This means they already have tunnel vision on and they won’t look at all the other pretty things your site has to offer. The user will be clicking deeper into the site in no time. All the effort spent crafting your homepage is lost. People just want to get their task done. This is just natural behavior and we cannot change it no matter how much we try. Take this behavior into account when designing a website: you must ensure that the site’s purpose and content are clear on all pages. If the purpose is not immediately apparent, many people will either give up or look elsewhere (there are plenty more sites in the sea). The same goes for highly clever brand experience sites that have no direction but high quality videos playing in the background.

This all goes back to my mantra: “Traditional creative is consumed, absorbed and looked at.  Interactive creative is more like a product, that is actually used and interacted with and is fluid. The differences between the two are simply complex.”

Later in the article the author does say something though that I also believe:

“There is room for both traditional and interactive designers. Each can learn from the other if both can keep an open mind. But, and I say this with a big but, I have found that most interactive designers just want to do interactive and not cross over into traditional. With that said, I have a hard time with the idea of a traditional designer doing the job of an interactive designer. I myself find it hard to embrace this trend, but the traditionalists are children in the interactive space.”

I’ll keep beating this drum till I’m blue in the face, or on the street 🙂

Categories
Design UX

What Does a UX Strategist Do? :: UXmatters

I found this great article today asking the question What Does A UX Strategist Do?  The term UX is still new in the common folks lexicon but it gaining traction.

Here are a couple of definitions that I tend to agree with:

a UX Strategist uses consumer insights he’s gathered from research, psychology, and UX best practices, takes a consumer-centric approach to helping an organization make strategy decisions, and acts as a change agent within an organization.

It goes all the way from defining the strategic objectives—vision and strategy—to team objectives and tactical plans, as well as execution and monitoring.

I also found it interesting that this question even needs to be asked. But it’s a good idea for those of us who are trying to take lead in this field (and UI) to all get on the same page early on so that the job doesn’t get fragmented… ie. “web designer”.

 

Categories
Design Humor

imjustcreative • Yo Momma is a Shitty Graphic Designer by 55His …

imjustcreative • Yo Momma is a Shitty Graphic Designer by 55His ….

This is brilliant and sooooo ‘designer geekery’.

Categories
Design Mobile

5 Ways That Android Is Trying To Break The Mobile UI Paradigm | Co.Design: business + innovation + design

I recommend every Interactive Designer out there to read this article and somehow get your hand

s on a phone or device that is running ICS. It has an amazing UI and this article explains the philosophy behind it all.

I have been inspired and in awe of the look and feel of ICS and hope to bring this into all of my designs sooner than later.

5 Ways That Android Is Trying To Break The Mobile UI Paradigm | Co.Design: business + innovation + design.